Wandslinger (archetype)

One of the great breakthroughs of the Last War was the invention of the eternal wand, an item with endless charges which allowed magewrights and other people with minor magical abilities to be used as soldiers with little training. With time, the recruits' extreme focus on one kind of item led the more talented of them to develop skills unknown to traditional spellcasters, paralleling those of gunslingers on other worlds. Nowadays, the Art of the Wand is established enough that even people with no experience in the war can train themselves towards it.

Class Skills: A wandslinger adds Knowledge (arcana), Spellcraft and Use Magic Device to his list of class skills, and removes Knowledge (engineering).

Weapon and Armor Proficiency: A wandslinger is not proficient with firearms.

Wand Mastery (Su): Whenever the wandslinger uses a wand, he calculates the DC for any spell it contains using his Wisdom modifier, instead of the minimum modifier needed to cast a spell of that level. If he also has the Mysterious Stranger archetype, he uses his Charisma modifier instead.

Wandsmith: At 1st level, a wandslinger gains two battered eternal wands (ECS p265), each containing a 0th-level spell usable 2/day; these wands function only for the wandslinger, and have negligible sale value (2d10 gp each). The wandslinger also gains Wandsmithing [evocation] as a bonus feat, effectively giving him a spell list for the purposes of activating spell trigger items. This replaces the gunslinger's Gunsmith ability.

Wand Training (Su): At 1st level when a wandslinger uses a spell trigger item to cast a spell on his spell list, if it requires a ranged attack roll he gains a bonus on the damage roll equal to his Dex modifier (if the spell does not deal damage he may choose to deal damage equal to his Dex modifier in addition to the normal effects). He applies this extra damage only once per target, even the spell would deal damage multiple times. In addition such spells are not considered touch attacks for the purposes of feats like Deadly Aim. This replaces the gunslinger's Gun Training ability, or the Mysterious Stranger archetype's Stranger's Fortune ability.

Grit: A wandslinger gains grit from spells (including spells cast from items) rather than firearms. Note that only spells which require an attack roll are capable of inflicting critical hits.

Deeds: For the purposes of deeds, a wandslinger treats wands as one-handed firearms and staves as two-handed firearms. A deed which requires a ranged attack roll may only be used with a spell which requires a ranged attack roll. In addition, he may choose to replace one or more of his deeds with the deeds below:

  • Eternal Charge (Su): At 1st level, a wandslinger can expend 1 point of grit in place of a charge when casting a spell from a spell trigger item. This deed replaces Quick Clear.
  • Focus Shot (Su): At 1st level, as long as he has 1 point of grit remaining a wandslinger may cast an area spell from a spell trigger item as a ranged touch spell, affecting a single target out to the spell's maximum range. If the spell's primary effect allowed a save it is removed, though saves for secondary effects remain. Spells which could affect the target multiple times affect them once and then end (eg. a wall of fire would damage the target once as if they had passed through it, but a web spell would keep the target grappled for the full duration). This deed may only be used with spells on his spell list. This deed replaces Deadeye.
  • Full Power (Su): At 1st level, a wandslinger can expend 1 point of grit as he casts a spell from a spell trigger item to increase its caster level to his gunslinger level (if higher than its original caster level). This deed replaces Expert Loading.
  • Point Blank Burst (Su): At 3rd level, a wandslinger may expend 1 point of grit to cast a spell from a spell trigger item as a ranged touch spell against an adjacent target. If it hits, both the target and the gunslinger also take 1d6 damage per two gunslinger levels you possess. This otherwise functions as the Focus Shot deed. This deed replaces Pistol-Whip.
  • Wand Assault (Su): At 7th level, a wandslinger can expend 1 point of grit as part of a full attack, enabling him to cast spells from spell trigger items in place of attacks. This deed may only be used with spells on his spell list. This deed replaces Dead Shot.
  • Quick Activation (Su): At 11th level, a wandslinger can expend 1 point of grit to cast a spell from a spell trigger or spell completion item as a swift action, as if the Quicken Spell metamagic feat had been applied to it. This deed replaces Lightning Reload.

Bonus Feats: A wandslinger adds Master Craftsman, Metamagic Spell Trigger3.5, Wand Dancer, Wandsmithing and all item creation feats to the list of feats he can select as bonus feats.

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