Construct Summoner (archetype)

Construct Eidolon: A construct summoner's eidolon is formed of composite materials similar to those found in warforged. His eidolon's type changes to Construct (augmented outsider, living construct). In addition, his eidolon may select [Warforged] feats as if it were a warforged. Unlike a normal eidolon, a construct eidolon disappears if it is reduced to 0 hit points. If a construct eidolon gains the Undead Appearance evolution, instead of save bonuses it receives immunity to stunning. If the summoner also possesses the synthesist archetype then he may select [Warforged] feats as if he were a warforged, but may only use them while merged with his eidolon (unless he is already a warforged).
This ability replaces the eidolon's evolution points at 1st level - from 2nd level on it has 3 fewer evolution points than normal.

Summon Construct (Sp): When using your summon monster I ability, instead of summoning a monster from the normal list you summon a 1st-level astral construct. Whenever you would gain the ability to summon monsters of one level higher, you instead gain the ability to summon astral constructs of one level higher. Despite duplicating a psionic power, this is not a psionic effect. At 19th level you gain access to gate as normal. This ability modifies, but does not replace, the summoner's normal summon monster ability.

At the DM's option, you may choose to grant the construct summoner a spell-like version of the astral juggernaut power instead of gate.

Metacreativity (Creation)
Level: Shaper 9
Display: Ma, Vi
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral juggernaut
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 17, XP

The apex of the shaper’s prowess of astral construction, this power creates a gargantuan engine of destruction - an astral juggernaut. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. An astral juggernaut acts normally on the last round of the power’s duration and dissipates at the end of its turn.

Astral juggernauts are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the astral plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders.

Astral juggernauts are immensely difficult to create, and as such you may only have one astral juggernaut in existence at any given time. Manifesting the power again while one is already in your service causes the existing juggernaut to dissipate instantly, replaced by the newer model. Astral juggernauts can serve as protective shells for their creators; doing so also allows the creator to alter the structure of the construct.
XP COST: 500 XP.

Augments:

  • For every additional power point you spend, the juggernaut gains one additional Hit Die.

Make the following changes:
  • XP cost becomes a material component of 5,000gp in value.
  • The juggernaut's ectokinetics ability is activated by expending a summoner spell slot with a level of at least half the pp cost (round up). Eg. using metaphysical slam (7pp) would require a slot of lv4 or higher.
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