Racial Traits

  • Ability Score Racial Traits: Kalashtar gain a +2 bonus to one mental ability score chosen at creation, to represent their powerful minds.
  • Type: Kalashtar are humanoids with the psionic subtype.
  • Size: Kalashtar are Medium creatures and have no bonuses or penalties due to their size.
  • Base Speed: Kalashtar have a base speed of 30 feet.
  • Languages: Kalashtar begin play speaking Common and Quor. Kalashtar with high Intelligence scores can choose from the following: Draconic, Maenad, Riedran and Xeph.
  • Unearthly Presence: Kalashtar receive a +2 bonus on Bluff, Diplomacy and Intimidate checks.
  • Pass for Human: Kalashtar receive Pass for Human as a bonus feat.
  • Telepathic Talent (Ps): A kalashtar gains one discipline talent as a psion (telepath) of his character level. If he later takes levels in psion then he must choose different discipline talents from his class, but does not lose this ability.
  • Twin Soul: Kalashtar receive a +2 bonus on saving throws against possession and mind-affecting effects.
  • Dreamless: Kalashtar do not dream when they sleep, and are immune to any effect which influences dreams. However, their natural recovery rate for mental ability damage is halved (i.e. a kalashtar would require two days to restore 1 point of lost Wisdom, rather than one). This does not hinder magical healing, such as restoration effects.
  • Naturally Psionic: Kalashtar gain the Wild Talent feat as a bonus feat at 1st level. If a kalashtar takes levels in a psionic class, he instead gains the Psionic Talent feat.
  • Psionic Aptitude: When a kalashtar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Alternate Racial Traits

  • Hatred: Kalashtar receive a +1 bonus on attack rolls against quori, Inspired and Riedran agents. This ability replaces Unearthly Presence.
  • Path of Shadows: Kalashtar receive a +2 bonus on Acrobatics, Autohypnosis and Perform (dance) checks. This ability replaces Unearthly Presence.
  • Quori Nightmare: The kalashtar gains a +2 bonus on Intimidate checks and can attempt to demoralise enemies as a move action. This ability replaces Unearthly Presence and Pass for Human.
  • Racial Memory: Select one skill. That skill is a class skill for all of the kalashtar's classes. This ability replaces Twin Soul.
  • Walled Mind: The kalashtar and his equipment cannot be identified as magical or psionic by divination spells or clairsentience powers. This ability replaces Telepathic Talent.

Favoured Class Bonuses

Add +1/2 on Perform (dance) checks and Acrobatics checks made to move through threatened squares.
Add a +1/2 bonus on binding checks and a +1/5 bonus on saves against possession and mind-affecting effects.
Add +1/3 to the dread's saving throws versus mind-affecting effects.
Add +1/4 to the incarnate's essentia pool.
Add +1/4 to the monk's ki pool.
While psionically focused you gain a +1/3 bonus on checks made with the class skills granted by your mystery.
The psion increases the skill bonus provided by his psicrystal's personality by +1/2. Add +1 hit point to the psion's psicrystal.
Psychic Warrior
Add 1/2 of a power known from the psychic warrior power list.
Add +1/3 dodge bonus to Armor Class against quori, Inspired, and Riedran agents.
Add +1/2 on Sense Motive checks and on Disguise checks to appear as a human.
The soulknife gains +1/6 of a new blade skill.
Add 1/4 power known from the tactician power list. This power must be at least one level below the highest power level the tactician can manifest.
Add 1/4 power known from the vitalist power list. This power must be at least one level below the highest power level the vitalist can manifest.
The wilder's risk of psychic enervation is reduced by -1% after all other modifiers (minimum 5%).
Witch Hunter
The witch hunter adds +1/2 to the number of uses per day of his Devoted Strike or Spellbane powers.

Original: Eberron Campaign Setting

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