Kalashtar
Racial Traits
- Ability Score Racial Traits: Kalashtar gain a +2 bonus to one mental ability score chosen at creation, to represent their powerful minds.
- Type: Kalashtar are humanoids with the psionic subtype.
- Size: Kalashtar are Medium creatures and have no bonuses or penalties due to their size.
- Base Speed: Kalashtar have a base speed of 30 feet.
- Languages: Kalashtar begin play speaking Common and Quor. Kalashtar with high Intelligence scores can choose from the following: Draconic, Maenad, Riedran and Xeph.
- Unearthly Presence: Kalashtar receive a +2 bonus on Bluff, Diplomacy and Intimidate checks.
- Pass for Human: Kalashtar receive Pass for Human as a bonus feat.
- Telepathic Talent (Ps): A kalashtar gains one discipline talent as a psion (telepath) of his character level. If he later takes levels in psion then he must choose different discipline talents from his class, but does not lose this ability.
- Twin Soul: Kalashtar receive a +2 bonus on saving throws against possession and mind-affecting effects.
- Dreamless: Kalashtar do not dream when they sleep, and are immune to any effect which influences dreams. However, their natural recovery rate for mental ability damage is halved (i.e. a kalashtar would require two days to restore 1 point of lost Wisdom, rather than one). This does not hinder magical healing, such as restoration effects.
- Naturally Psionic: Kalashtar gain the Wild Talent feat as a bonus feat at 1st level. If a kalashtar takes levels in a psionic class, he instead gains the Psionic Talent feat.
- Psionic Aptitude: When a kalashtar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Alternate Racial Traits
- Hatred: Kalashtar receive a +1 bonus on attack rolls against quori, Inspired and Riedran agents. This ability replaces Unearthly Presence.
- Path of Shadows: Kalashtar receive a +2 bonus on Acrobatics, Autohypnosis and Perform (dance) checks. This ability replaces Unearthly Presence.
- Quori Nightmare: The kalashtar gains a +2 bonus on Intimidate checks and can attempt to demoralise enemies as a move action. This ability replaces Unearthly Presence and Pass for Human.
- Racial Memory: Select one skill. That skill is a class skill for all of the kalashtar's classes. This ability replaces Twin Soul.
- Walled Mind: The kalashtar and his equipment cannot be identified as magical or psionic by divination spells or clairsentience powers. This ability replaces Telepathic Talent.
Favoured Class Bonuses
- Bard
- Add +1/2 on Perform (dance) checks and Acrobatics checks made to move through threatened squares.
- Binder
- Add a +1/2 bonus on binding checks and a +1/5 bonus on saves against possession and mind-affecting effects.
- Dread
- Add +1/3 to the dread's saving throws versus mind-affecting effects.
- Incarnate
- Add +1/4 to the incarnate's essentia pool.
- Monk
- Add +1/4 to the monk's ki pool.
- Oracle
- While psionically focused you gain a +1/3 bonus on checks made with the class skills granted by your mystery.
- Psion
- The psion increases the skill bonus provided by his psicrystal's personality by +1/2. Add +1 hit point to the psion's psicrystal.
- Psychic Warrior
- Add 1/2 of a power known from the psychic warrior power list.
- Ranger
- Add +1/3 dodge bonus to Armor Class against quori, Inspired, and Riedran agents.
- Rogue
- Add +1/2 on Sense Motive checks and on Disguise checks to appear as a human.
- Soulknife
- The soulknife gains +1/6 of a new blade skill.
- Tactician
- Add 1/4 power known from the tactician power list. This power must be at least one level below the highest power level the tactician can manifest.
- Vitalist
- Add 1/4 power known from the vitalist power list. This power must be at least one level below the highest power level the vitalist can manifest.
- Wilder
- The wilder's risk of psychic enervation is reduced by -1% after all other modifiers (minimum 5%).
- Witch Hunter
- The witch hunter adds +1/2 to the number of uses per day of his Devoted Strike or Spellbane powers.
Original: Eberron Campaign Setting